Low activity in the blogosphere today so thought I'd post whatever (un)interesting stuff I have been up to since last time.
Here is a dump of average attributes for different age groups from the three GWs I've indexed.
Ignore the actual numbers (they include zeros and stuff), but take a look at the deltas and when the attributes peak.
Not much more to say really. At least you can get an idea of when and how attributes increase for youth. The data set is representative enough I guess, but remember that I've indexed players based on attributes. For instance, I've sorted players on jumping with filter u18, and this is probably why jumping has a higher average for younger players.
Hill Climb 2
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Have been messing about on Hill Climb 2 recently which is very addictive,
and uploading this in order to link to Reddit.
5 years ago
Wish I could understand that... where are the deltas?
ReplyDeleteSome data visualisation would be nice... I'm a designer and find it hard to crunch all these numbers with my eyes!
Not knocking your *very* interesting work, just merely a comment!
Agreed. Kind of hard to understand, the delta is the difference from age group to age group for each attribute. The data is not really valid enough to draw any good conclusions from it, so I won't spend more time analysing it.
ReplyDeleteI think in general we can say that technical and physical attributes peak at around age 29, whilst mentals peak later (aged 32+).
Also from the looks of it, it seems like after age 20-21 there isn't really that much increase for attributes. Some good exceptions though like Stamina and Anticipation which jumps a bit at age 24-25.
Kinda crazy that jumping is higher for 15 to 17 year olds than for players all the way up to 32 huh? Guess we have an influx of hi jumpers.
ReplyDelete