I'll be honest. I have no idea what flair is. Really.
A FM definition I found somewhere described it this way: "Flair is a player's unpredictability and willingness to try to pull off spectacular things."
Well. Flair is actually quite interesting when it comes to FML.
From the numbers I have pulled, flair is in fact the most important attribute for improving match ratings for midfielders, and also the second most important attribute for strikers (after jumping)!
Further on, flair is the 6th most important attribute in terms of match rating for both DCs and DLs.
But then, the really interesting part is that fielding a player with high flair will not necessarily help your team score more goals.
The problem is, that for the life of me, I can't see what part of the match rating flair influences.
Jumping, for instance, is easy, it is the attribute that increases headers won %, which ultimately improves the match rating.
Anyone got a clue, what is the magic thing flair does that I have missed?
Hill Climb 2
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Have been messing about on Hill Climb 2 recently which is very addictive,
and uploading this in order to link to Reddit.
5 years ago
couldnt flair influence the key passes made rating as it would make them more likely to try something different?
ReplyDeleteIm clutching at straws here lol
That sounds about right to me. Trying something spectacular is probably 90 times out of 100 going to be something quite selfish.
ReplyDeleteDoing tricks, throwing zidane spins, lollipops, shooting from 45 yards... they all look good individually but aren't necessarily going to get the team a goal (most of the time).
Not sure how it relates to DCs though. Unless they are the type more comfortable on the ball who can come out of defense... like Daniel Agger?
This seems very odd as flair is directly modified by the "Creative Freedom" slider. So even if my striker had 20 flair I could instruct him to play with low creative freedom which would prevent that side of his game from appearing...
ReplyDeleteThis was one of the thing that stood out to me when I looked at your data for strikers too. I had never really considered it as an important attribute but I always look for it now.
ReplyDeleteMarshall: Does that mean that if I turn all my creative freedom sliders to max I get an overall higher average rating? :D
ReplyDeleteT-Bag: I have looked further into this, and it could perhaps come down to a data issue. From my data for midfielders in Miller, 40% have flair 16. This is extremely high compared to other attributes which peak at around 20-25% for any given number.
Still, my analysis show that the players with higher flair actually get higher average rating, so I can't write it off as a data issue nonetheless.
Not quite Andreas ;)
ReplyDeleteThere's a pretty good discussion of Creative Freedom slider on the official forums: http://community.sigames.com/showthread.php?t=206660
There is a quote directly from PaulC (ME coder) where he says:
'Without wanting to get too deeply into this thread again, I should probably point out that Creative Freedom is simply a modifier on flair.
And flair generally increases the chances of a player taking the "exciting" option.'
So you can dial down the amount of flair your high-flair players play with - but not the other way around! :)
Alright. Thanks for that link, I really should read the FM forums more!
ReplyDeleteAt least I understand what flair is all about now, next step is to find out why it boosts the match rating as much as it does!
the thing though about flair and "controlling" it with a slider is that it is also modified by the players decisions and teamwork attributes. Or so I recall without a concrete example. Low teamwork means he doesn't always follow directions.
ReplyDeleteAndreas - How do you account for different tactics, management styles etc in your numbers? Or are you assuming that those follow a relatively normalized pattern, that is some teams are attacking, some are defensive and many are somewhere along that spectrum?
Yeah Dave. When it comes to my numbers for midfielders for instance, they are all put in the same category. That means that some could play DMs, some could play AMs, and they could all have different individual settings.
ReplyDeleteHaving said that, I still think it gives a good overview as a whole of the most important attributes. I'm sure there are many tweaks that can be done on an individual level, but with a high enough sample, I think the numbers represent what you can expect from a "generic" midfielder.
So if a player has a high flair and therefore high rating does this mean you automatically win more games? or is it just a nicelooking stat on the players' page?
ReplyDeleteand how do you explain my MC/AMC's high ratings in voller?
ReplyDeletehave a look at omar perez of edible flowers
i only ask as i have no idea how he does so well
I suspect you play him as a playmaker and with run with ball or something. A strange one, he has a high amount of dribbles and assists which increases his ratings. I ran some numbers on him, will post it all in a new post!
ReplyDeleteAnd to answer your previous question, I've found that high flair boosts ratings, but does not help your team winning more matches.