I'll give you some secret info. This is like at uni when the professor told the few poor souls that met up for the 8 am lecture on Mondays what stuff they really should focus on before the exams. Same thing here, if you found the blog, I'm happy to share some information with you.
Today's topic is Acceleration and Pace. How important are these attributes to boost the average ratings for players in certain positions?
I did a screendump of all players in their respective positions in Clough before it closed down, and here is what i found. I'll even throw in new and revised Jumping attributes..
Again, no guarantee for any sort of validity to these numbers, but I think they are fair to use as a guide as a minimum.. :)
DLs: Acc: 9th - Pac: 3rd - Jum: 1st
DCs: Acc: 3rd - Pac: 5th - Jum: 1st
DMs: Acc: 13th - Pac: 7th - Jum: 2nd
MCs: Acc: 4th - Pac: 28th (!) - Jum: 2nd
AMs: Acc: 5th - Pac: 15th - Jum: 3rd
STs: Acc: 2nd - Pac: 5th - Jum: 4th
MLs are not included due to the simple fact that I normally play 4-3-3, so why focus on players I will never buy?
So as you can see, some differences for Jumping compared to my previous post which was based on Nicholson stats!
Now go get those Jumping 20 players from your GW!
Hill Climb 2
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Have been messing about on Hill Climb 2 recently which is very addictive,
and uploading this in order to link to Reddit.
5 years ago
I think there's an issue with how jumping is being rated by the ME. It was brought up in the beta and I believe SI are looking at it, so while it may lead to higher averages i'm not entirely convinced it's actually as useful as it seems.
ReplyDeleteI think ratings related to pace are probably more effected by tactics too. The ME rates players who run round like idiots very highly, so a high pace player tends to rate very high even if he has no final ball. But if you are playing a short passing game rather than running with the ball then they will tend to rate a bit lower.
I agree with you T-Bag.
ReplyDeleteI think the jumping rating should be toned down a bit in the ME.
However, even if jumping is rated too high, I think there is something to this.
Normally players on teams that win games get higher average rating than players that lose games, this leads me to believe that high jumping players wins more matches than players that can't jump!